Immersiveness of Ubiquitous Computing Environments Prototypes: A case study

Citation:
Abade T, Campos JC, Moreira R, Silva CC, Silva JL.  2015.  Immersiveness of Ubiquitous Computing Environments Prototypes: A case study. Lecture Notes in Computer Science. 9189 copy at www.tinyurl.com/y5zmv5rt

Tertiary Title:

Distributed, Ambient and Pervasive Interactions

Date Presented:

August

Abstract:

The development of ubiquitous computing (ubicomp) environments raises several challenges in terms of their evaluation. Ubicomp virtual reality prototyping tools enable users to experience the system to be developed and are of great help to face those challenges, as they support developers in assessing the consequences of a design decision in the early phases of development. Given the situated nature of ubicomp environments, a particular issue to consider is the level of realism provided by the prototypes. This work presents a case study where two ubicomp prototypes, featuring different levels of immersion (desktop-based versus CAVE-based), were developed and compared. The goal was to determine the cost/benefits relation of both solutions, which provided better user experience results, and whether or not simpler solutions provide the same user experience results as more elaborate one.

Citation Key:

Abade:2015

DOI:

10.1007/978-3-319-20804-6_22

PreviewAttachmentSize
15-dapi-abadecmss-sarch.pdf3.04 MB