@conference {1852, title = {Generative Story Worlds as Linear Logic Programs}, booktitle = {Intelligent Narrative Technologies 7 (INT7)}, year = {2014}, month = {July}, address = {Milwaukee, USA}, abstract = {

Linear logic programming languages have been identified in prior work as viable for specifying stories and analyzing their causal structure. We investigate the use of such a language for specifying story worlds, or settings where generalized narrative actions have uniform effects (not specific to a particular set of characters or setting elements), which may create emergent behavior through feedback loops. We show a sizable example of a story world specified in the language Celf and discuss its interpretation as a story-generating program, a simulation, and an interactive narrative. Further, we show that the causal analysis tools available by virtue of using a proof-theoretic language for specification can assist the author in reasoning about the structure and consequences of emergent stories.

}, attachments = {https://haslab.uminho.pt/sites/default/files/jff/files/2014-generativestoryworldsllp.pdf}, author = {Chris Martens and Jo{\~a}o F. Ferreira and Anne-Gwenn Bosser and Marc Cavazza} }