<?xml version="1.0" encoding="UTF-8"?><xml><records><record><source-app name="Biblio" version="6.x">Drupal-Biblio</source-app><ref-type>47</ref-type><contributors><authors><author><style face="normal" font="default" size="100%">A. Mano</style></author><author><style face="normal" font="default" size="100%">José Creissac Campos</style></author></authors></contributors><titles><title><style face="normal" font="default" size="100%">A study on usability criteria regarding interfaces for children</style></title><secondary-title><style face="normal" font="default" size="100%">Interact 2005 Workshop on Child Computer Interaction: Methodological Research</style></secondary-title></titles><dates><year><style  face="normal" font="default" size="100%">2005</style></year><pub-dates><date><style  face="normal" font="default" size="100%">September</style></date></pub-dates></dates><urls><related-urls><url><style face="normal" font="default" size="100%">https://haslab.uminho.pt/sites/default/files/jccampos/files/interact05-kids.pdf</style></url></related-urls></urls><pub-location><style face="normal" font="default" size="100%">Rome, Italy</style></pub-location><pages><style face="normal" font="default" size="100%">32-35</style></pages><language><style face="normal" font="default" size="100%">eng</style></language><abstract><style face="normal" font="default" size="100%">&lt;p&gt;Building an application's interface is always an attempt to match the software functions with the users' mental model. This task is complicated enough when an adult is designing the interface to other adults. When the users are children, the challenge is harder still. How can the users' mental model be predicted? This communication deals with a study that aims to answer this question, going from the characteristics of the children cognitive thought to the discovery of efficient design guidelines for interfaces.&lt;/p&gt;
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