<?xml version="1.0" encoding="UTF-8"?><xml><records><record><source-app name="Biblio" version="6.x">Drupal-Biblio</source-app><ref-type>47</ref-type><contributors><authors><author><style face="normal" font="default" size="100%">A. Mano</style></author><author><style face="normal" font="default" size="100%">José Creissac Campos</style></author></authors><secondary-authors><author><style face="normal" font="default" size="100%">T. Chambel</style></author><author><style face="normal" font="default" size="100%">N. Nunes</style></author><author><style face="normal" font="default" size="100%">T. Rom&amp;atilde;o</style></author><author><style face="normal" font="default" size="100%">José Creissac Campos</style></author></secondary-authors></contributors><titles><title><style face="normal" font="default" size="100%">Cognitive walkthroughs in the evaluation of user interfaces for children</style></title><secondary-title><style face="normal" font="default" size="100%">Interação 2006 - Actas da 2a. Conferência Nacional em Interação Pessoa-Máquina</style></secondary-title></titles><dates><year><style  face="normal" font="default" size="100%">2006</style></year><pub-dates><date><style  face="normal" font="default" size="100%">October</style></date></pub-dates></dates><urls><related-urls><url><style face="normal" font="default" size="100%">https://haslab.uminho.pt/sites/default/files/jccampos/files/7-prov_jose_campos_1.pdf</style></url></related-urls></urls><publisher><style face="normal" font="default" size="100%">Grupo Portugu&amp;ecirc;s de Computa&amp;ccedil;&amp;atilde;o Gr&amp;aacute;fica</style></publisher><pub-location><style face="normal" font="default" size="100%">Braga, Portugal</style></pub-location><pages><style face="normal" font="default" size="100%">195-198</style></pages><language><style face="normal" font="default" size="100%">eng</style></language><abstract><style face="normal" font="default" size="100%">&lt;p&gt;This paper describes a case-study, dealing with the application of the cognitive walkthrough as a meth od of evaluating an interface built for children. We perf ormed the walkthrough and tested the interface with children aged between 5 and 7 years old. Given our goals and the scope of this study, the cognitive walkthrough proved as a reliable source of indications about usability problems on an interface aimed at children. &lt;/p&gt;
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