<?xml version="1.0" encoding="UTF-8"?><xml><records><record><source-app name="Biblio" version="6.x">Drupal-Biblio</source-app><ref-type>47</ref-type><contributors><authors><author><style face="normal" font="default" size="100%">José Creissac Campos</style></author><author><style face="normal" font="default" size="100%">T. Abade</style></author><author><style face="normal" font="default" size="100%">T. Gomes</style></author><author><style face="normal" font="default" size="100%">Michael Harrison</style></author><author><style face="normal" font="default" size="100%">J.L. Silva</style></author></authors></contributors><titles><title><style face="normal" font="default" size="100%">Rapid Development of First Person Serious Games using the APEX Platform: The Asthma Game</style></title><secondary-title><style face="normal" font="default" size="100%">Proceedings of ACM SAC 2014 </style></secondary-title></titles><dates><year><style  face="normal" font="default" size="100%">2014</style></year><pub-dates><date><style  face="normal" font="default" size="100%">March</style></date></pub-dates></dates><urls><related-urls><url><style face="normal" font="default" size="100%">https://haslab.uminho.pt/sites/default/files/jccampos/files/2014-sac.pdf</style></url></related-urls></urls><publisher><style face="normal" font="default" size="100%">Artificial Intelligence &amp; Agents, Distributed Systems, and Information Systems</style></publisher><pub-location><style face="normal" font="default" size="100%">Gyeongju, Korea</style></pub-location><volume><style face="normal" font="default" size="100%">1</style></volume><abstract><style face="normal" font="default" size="100%">&lt;p&gt;Serious games combine a ludic component with instructive and formative goals. They aim to educate and train through play. This paper explores the use of a development framework for dynamic virtual environments to develop serious games. The framework (APEX) was originally developed to prototype ubiquitous computing environments. Here it is used to develop a first person serious game: the Asthma Game. This game aims to teach children with asthma how to act to prevent attacks by drawing attention to asthma triggers in the home, and by providing information about how to avoid them. Besides the description of the game, results about the viability and utility of the approach are also discussed.&lt;/p&gt;
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