<?xml version="1.0" encoding="UTF-8"?><xml><records><record><source-app name="Biblio" version="6.x">Drupal-Biblio</source-app><ref-type>47</ref-type><contributors><authors><author><style face="normal" font="default" size="100%">S. Moreira</style></author><author><style face="normal" font="default" size="100%">Rui José</style></author><author><style face="normal" font="default" size="100%">José Creissac Campos</style></author></authors><secondary-authors><author><style face="normal" font="default" size="100%">M. Kurosu</style></author></secondary-authors></contributors><titles><title><style face="normal" font="default" size="100%">An empirical study on immersive prototyping dimensions</style></title><secondary-title><style face="normal" font="default" size="100%">Human-Computer Interaction: Human-Centred Design Approaches, Methods, Tools and Environments - HCI</style></secondary-title><tertiary-title><style face="normal" font="default" size="100%">Lecture Notes in Computer Science</style></tertiary-title></titles><dates><year><style  face="normal" font="default" size="100%">2013</style></year><pub-dates><date><style  face="normal" font="default" size="100%">July</style></date></pub-dates></dates><urls><web-urls><url><style face="normal" font="default" size="100%">http://link.springer.com/chapter/10.1007%2F978-3-642-39232-0_46</style></url></web-urls><related-urls><url><style face="normal" font="default" size="100%">https://haslab.uminho.pt/sites/default/files/jccampos/files/moreirajc13-hcii2013.pdf</style></url></related-urls></urls><publisher><style face="normal" font="default" size="100%">Springer</style></publisher><pub-location><style face="normal" font="default" size="100%">Las Vegas, NV, USA</style></pub-location><volume><style face="normal" font="default" size="100%">8004</style></volume><pages><style face="normal" font="default" size="100%">421-430</style></pages><language><style face="normal" font="default" size="100%">eng</style></language><abstract><style face="normal" font="default" size="100%">&lt;p&gt;Many aspects of the human experience of ubiquitous computing in built environments must be explored in the context of the target environment. However, delaying evaluation until a version of the system can be deployed can make redesign too costly. Prototypes have the potential to solve this problem by enabling evaluation before actual deployment. This paper presents a study of the design space of immersive prototyping for ubiquitous computing. It provides a framework to guide the alignment between specic evaluation goals and specic prototype properties. The goal is to understand the potential added-value of 3D simulation as a prototyping tool in the development process of ubiquitous computing environments.&lt;/p&gt;
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