%0 Conference Paper %B Human-Computer Interaction: Human-Centred Design Approaches, Methods, Tools and Environments - HCI %D 2013 %T An empirical study on immersive prototyping dimensions %A S. Moreira %A Rui José %A José Creissac Campos %E M. Kurosu %C Las Vegas, NV, USA %I Springer %P 421-430 %S Lecture Notes in Computer Science %U http://link.springer.com/chapter/10.1007%2F978-3-642-39232-0_46 %V 8004 %X

Many aspects of the human experience of ubiquitous computing in built environments must be explored in the context of the target environment. However, delaying evaluation until a version of the system can be deployed can make redesign too costly. Prototypes have the potential to solve this problem by enabling evaluation before actual deployment. This paper presents a study of the design space of immersive prototyping for ubiquitous computing. It provides a framework to guide the alignment between speci c evaluation goals and speci c prototype properties. The goal is to understand the potential added-value of 3D simulation as a prototyping tool in the development process of ubiquitous computing environments.

%8 July %> https://haslab.uminho.pt/sites/default/files/jccampos/files/moreirajc13-hcii2013.pdf